Slormite Chronicles #6
Hello everyone! We’ve been working hard on the second and final part of “The Prison Update” lately. And even though we already have a fair amount of content ready, we actually want our next update...
Hello everyone! We’ve been working hard on the second and final part of “The Prison Update” lately. And even though we already have a fair amount of content ready, we actually want our next update...
Hello everyone! So first thing first, we took a bit of a break from development and enjoyed some holidays in the last couple of weeks. So we didn’t make enough progress to give a release window fo...
Hi everyone! Here’s the complete of changes for today’s patch: Steam Cloud There is now a Cloud/Local save manager to handle conflicts. You will most likely get a warning when launching the game ...
Build explanation Core mechanic, 45th Savagery In this build we want to abuse the 45th attribute on savagery, which gives us max flat raw damage based upon our missing mana. You guessed it right,...
Hello everyone! We’re back with another Slormite Chronicles to keep you updated with the development of The Slormancer. And since we’ve published a rather large update last week, we have nothing su...
Hello everyone! Bugs Fixes I’ve published a serie of small hotfixes that were meant to fix various bugs created by The Slorm Temple Update. This one should fix the final crashes that were remainin...
Hello everyone! This is it! After a bit of a delay compared to what we anticipated, the first content update of our Early Access is now live. As we’ve mentioned in our previous Slormite Chronicle...
Hello everyone! We’ve made good progress on the first part of our Road Map. However, we’ve been delayed quite a bit by the numerous bug patches and by upgrading our Game Engine, which was mandator...
Hi everyone! We’ve been working on new content for our upcoming Major Update lately but we’ve had reports of a few annoying bugs that needed to be fixed. BUGS: Breaking Pots and Graves should ...
Hello everyone! The 0.2 patch has been tested on the Experimental branch for about 2 weeks so we’re confident on the stability of the build. However, since we’ve made major changes to some systems...